

Obsidian also included a "Hardcore" mode which seems more like the intended way of playing, rather than the optional feature that it's hyped up to be. Also new to the game is the concept of "Damage Threshold" for armor, introducing a game mechanic which would require that you use heavier weapons for armored targets or face the risk of wasting rapid-fire ammo and meeting your death. Whereas Fallout 3 afforded you a "Perk" every level, New Vegas cuts that down to once every two levels, and generally gives you fewer opportunities to morph your character into an all-in-one death-god. However, Obsidian brings to the table the character, design elements, and moral ambiguity of the original two Fallout games to New Vegas, overhauling the game's mechanics to fall more in line with what we traditionally associate with Fallout: You are imperfect, and you must use your personalized assets as best as you can to make it through. Upon first inspection, New Vegas appears to be a reskin of Fallout 3 set near the west coast. Upon first inspection, New Vegas appears to be a reskin of Fallout 3 Obsidian realized with New Vegas what Bethesda intended with Fallout 3. Obsidian realized with New Vegas what Bethesda intended with Fallout 3. Really though the best way to describe it is it makes the fallout 3 world seem boring. If it wasn't for the mods i would have to take off a point or 2. Oh and if you get stuttering get the d3d9 file, and if you have ati get the alternative d3d9 file so you can still use transparency mutisampling. Im already using over 10 mods just as longer days, smaller ui, centered raised camera, perk every level etc. But literally a new mod is released by the hour since they only have to be ported over. Of course your on the same engine, so some of the same problems exist. Really a lot more depth in the world and just overall better. Obsidian has taken a decent game and made it great. Take fallout 3, expand it, add more diversity, add more interesting locations, triple the amount of factions, add a better theme, and add more immersion and you have fallout NV. Take fallout 3, expand it, add more diversity, add more interesting locations, triple the amount of 27 hours in, just getting started.
